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 Post subject: Official COD4 Thread
PostPosted: Tue Jun 09, 2009 10:15 am 
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Joined: Thu Apr 24, 2008 9:26 am
Posts: 410
Location: California
Hello,

Here I'm starting the COD4 development thread - a place to discuss getting this game working on gpx.

First things first - I need to know where I can download the server binaries, 'cause I don't know the current version, nor what command line options are available, etc.

The more people can contribute to this, the quicker I can get this running and in an official release.

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GamePanelX.com


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 Post subject: Re: Official COD4 Thread
PostPosted: Wed Jun 10, 2009 9:30 am 
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Joined: Sat Feb 07, 2009 1:25 am
Posts: 18
i found a quick tutorial...

here we go... (just remove the ] brackets)
Quote:
starting a dedicated server
----------------------------
LAN server
] iw3mp.exe +set dedicated 1

Internet server
] iw3mp.exe +set dedicated 2

Modded server
] iw3mp.exe +set dedicated [1,2] +set fs_game "mods/<modname>"

start map
] map <mapname>

example usage:
] iw3mp.exe +set dedicated 2 +exec my_server.cfg +map mp_crash

my_server.cfg contains customized settings which are detailed below.
syntax: set <dvar> <value>


server commands
---------------
] killserver
] quit
] map_restart
] say "my message"
] tell [clientnum] "my message to you"


server settings
--------------
map rotation
] sv_mapRotation gametype <gametype> map <mapname> gametype <gametype> map <mapname> ...

<gametype> is one of:
"dm" - free for all deathmatch
"dom" - domination
"koth" - headquarters
"sab" - sabotage
"sd" - search & destroy
"war" - team deathmatch

] sv_hostname "my server"
] g_gametype <gametype>
] sv_maxclients [1-32]
] g_password "my password"
] sv_voice [0-1]
] scr_teambalance [0-1]
] g_allowvote [0-1]
] sv_punkbuster [0-1]
] sv_minping [0-n] (milliseconds)
] sv_maxping [0-n] (milliseconds)
] sv_connectTimeout [0-n] (seconds)
] sv_timeout [0-n] (seconds)


gameplay options
----------------
] scr_oldschool [0-1]
] scr_hardcore [0-1]
] scr_game_spectatetype [0-2] (Disabled, Team/Players Only, Free)
] scr_game_allowkillcam [0-1]
] scr_team_fftype [0-3] (Disabled, Enabled, Reflect, Shared)

] scr_game_perks [0-1]
] scr_game_onlyheadshots [0-1]
] scr_game_forceuav [0-1]
] scr_game_hardpoints [0-1] (i.e. artillery, uav, helicopter)
] scr_hardpoint_allowartillery [0-1]
] scr_hardpoint_allowuav [0-1]
] scr_hardpoint_allowhelicopter [0-1]


free for all deatmatch
-----------------------
] scr_dm_scorelimit [0-n]
] scr_dm_timelimit [0-n] (minutes)


domination
-----------
] scr_dom_scorelimit [0-n]
] scr_dom_timelimit [0-n] (minutes)


team deathmatch
-----------------
] scr_war_scorelimit [0-n]
] scr_war_timelimit [0-n] (minutes)


sabotage
---------
] scr_sab_scorelimit [1-n] (points)
] scr_sab_timelimit [0-n] (minutes)
] scr_sab_roundswitch [0-n] (after how many rounds)
] scr_sab_bombtimer [0-n] (seconds)
] scr_sab_planttime [0-n] (seconds)
] scr_sab_defusetime [0-n] (seconds)
] scr_sab_hotpotato [0-1] (shared bomb timer)


search and destroy
-------------------
] scr_sd_scorelimit [1-n] (points)
] scr_sd_timelimit [0-n] (minutes)
] scr_sd_roundswitch [0-n] (number of rounds before switching teams)
] scr_sd_bombtimer [0-n] (seconds)
] scr_sd_planttime [0-n] (seconds)
] scr_sd_defusetime [0-n] (seconds)
] scr_sd_multibomb [0-1]


headquarters
-------------
] scr_koth_scorelimit [1-n] (points)
] scr_koth_timelimit [0-n] (minutes)
] koth_autodestroytime [0-n] (seconds)
] koth_kothmode [0-1] (classic mode, non-classic)
] koth_spawntime [0-n] (seconds, hq spawn time)


and some more serversettings for the startup parameter
Quote:
"+set sv_punkbuster 1" -> Punkbuster ON
"+set net_ip xxx.xxx.xxx.xxx" -> important if you have more than one ip on your (root)server
"+set net_port xxxxx" -> here you can chose the port


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 Post subject: Re: Official COD4 Thread
PostPosted: Wed Jun 10, 2009 10:11 am 
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Joined: Thu Apr 24, 2008 9:26 am
Posts: 410
Location: California
Excellent, thank you. I was able to download the server, but looks like they require you to have the windows game files from the actual installer disk. Luckily, I own the game so will be doing this this week.

Shouldn't be long before it's integrated into the panel.

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Ryan
GamePanelX.com


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 Post subject: Re: Official COD4 Thread
PostPosted: Thu Jun 11, 2009 1:37 am 
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Joined: Sat Feb 07, 2009 1:25 am
Posts: 18
the link to the serverfiles i sent you should contain ALL needed files... (possibly there are german localize files in this pack...)


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 Post subject: Re: Official COD4 Thread
PostPosted: Mon Jul 27, 2009 10:43 am 
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Joined: Mon Jul 27, 2009 10:42 am
Posts: 4
i would like to help building the call of duty part if you need help you can mail me im already testing it with call of duty 4 and 5


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 Post subject: Re: Official COD4 Thread
PostPosted: Thu Jul 30, 2009 2:34 am 
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Joined: Mon Jul 27, 2009 10:42 am
Posts: 4
maybe also an idea to add redirect settings to the configuratie settings in panel here a little code from the redirect
Code:
set sv_allowdownload "1"
set sv_wwwDownload 1
set sv_wwwbaseURL "http://www.tallys-world.com/cod4/"
set sv_wwwdldisconnected "0"


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 Post subject: Re: Official COD4 Thread
PostPosted: Fri Jul 31, 2009 2:21 am 
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Joined: Sat Feb 07, 2009 1:25 am
Posts: 18
i guess its more important to get it working to start/stop the servers than the cfg thingy...
the server cfg part should be only one large textbox with the servercfg in it to edit... thats more than enough to cfg the servers...
because there are so many mods with own variables etc... you cant add ALL variables in multiple choice boxes :D


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 Post subject: Re: Official COD4 Thread
PostPosted: Fri Jul 31, 2009 8:06 am 
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Joined: Mon Jul 27, 2009 10:42 am
Posts: 4
Miramar wrote:
i guess its more important to get it working to start/stop the servers than the cfg thingy...
the server cfg part should be only one large textbox with the servercfg in it to edit... thats more than enough to cfg the servers...
because there are so many mods with own variables etc... you cant add ALL variables in multiple choice boxes :D

im not realy how do you say it going with this that you say
the config file in text box is a great idea but i think its a little efford making them go into text insert box so that its automaticly eddited in server.cfg on creation
the start and stopping of the server isnt the trouble to
bud the deploying of the gamepackage is harder to do
i hope you understand my crapy english :p


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 Post subject: Re: Official COD4 Thread
PostPosted: Fri Jul 31, 2009 4:21 pm 
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Joined: Thu Apr 24, 2008 9:26 am
Posts: 410
Location: California
Olmo, you are coding this on the game panel? If you've got it working, I would like to see the code...I can throw it in the next release if it is working.

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Ryan
GamePanelX.com


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 Post subject: Re: Official COD4 Thread
PostPosted: Sat Aug 01, 2009 1:54 am 
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Joined: Mon Jul 27, 2009 10:42 am
Posts: 4
ryan wrote:
Olmo, you are coding this on the game panel? If you've got it working, I would like to see the code...I can throw it in the next release if it is working.

im decyfering youre code but i still have trouble getting to create gameserver
an important variable of ssh2 function was left out
im using youre pecl ssh2 extension
i found a few post but none could help me to fix the problem
im runnin on centos 5


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